Archive for April, 2008

Eclipse PDT remote save bug

Problem:

This is a bit of an old issue I had a long time ago, but I thought it could save you some time. At the time I was using PDT 1.0.0, a decent performer I must admit, with a lot of external files on remote Samba shares mapped as virtual drives. Some of them were outside of the project scope. A lot of debugging hours were spent to pinpoint the root of the problem – occasionally changes in the remote files were not saved at all. Probably when working with standalone files (not within the project tree) and only with .php editor, I didn’t have the occasion to successfully reproduce it on a 100% basis, so it’s more of a guess or maybe just a sheer coincidence – I’m not sure about it.

Workaround:

For a time a no-brainer solution was to either use Aptana editor or limit editing to local files.

Solution:

Some half a year later (I had a break with PDT for quite a time), the same system configuration and stuff – the only thing changed is Eclipse and PDT updated to their latest, greatest versions – not a problem any more. I’ve rechecked the changelogs – couldn’t find any corresponding bug within fixed issues list. Seemingly, it either got fixed with some other commit or it could have been some more complex issue – maybe involving platform internals – who knows? What’s important - it works! Thank you for the Eclipse team.

Ghost Recon: Advanced Warfighter 2 audio problems

Problem:

At times when playing GRAW2 the dialogues get lost and there’s no sound being played at all, though environmental FX are still OK. And it’s not the case of the “tank sound bug” known from the GRAW1. My audio card is a good, old Sound Blaster Live! Value.

Solution:

GRAW1/2 always had some problems with EAX support or general audio glitches (at least with my configuration, yep I know – not a top-notch audiophile sound hardware, but it’s sufficient for all my daily needs). But this time enabling EAX allowed me to hear the dialogues properly, though only for a while. Then the issue recurred. However switching to “Generic Software” audio renderer resolved the problem completely. Anyway, why the heck couldn’t they provide a subtitling option? Dunno.